Program
- JD
Course Type
JD Seminar
Areas of Study
- Intellectual Property Law
Credit Hours
2
Section 51 Information
Description
This seminar will examine the varied legal issues that have spawned (and continue to spawn) in the video game space. Still a relatively new industry that continues to evolve at a breakneck pace, video games require lawyers to address substantive areas of law in new ways, particularly copyright and trademark law. The course follows a civilian approach to study persons in games, things in games, and how persons acquire things in games. Specific topics include: (a) special copyright considerations in video games, including fair use and DMCA protections; (b) games as entertainment products, and concerns of violent and mature content versus the value and protection of video games as speech under the First Amendment; (c) policing of video game content under self-regulation systems in the U.S. and Europe; (d) conflicts and compromises within the contractual relationships of game developers and game publishers; (e) the expanding role of gamers and their contributions to video games, such as through user-generated content, player communities, fan fiction, etc.; and (f) special legal challenges and controversies arising from online gaming and massively-multiplayer-online games (MMOs). Students will benefit from prior course work in intellectual property and other related topics, e.g., Copyright Law; Entertainment Law; Internet Law; or Trademarks and Unfair Competition, but these are not prerequisites. Students will be expected to write and present to the class a paper on a topic of their own choosing. Grading will be determined from the paper, presentation and class participation. (added 11/08)
Schedule
Academic Term
Spring 2022
Class meets on
- Monday
Monday : 1935 - 2125